Skip to content
  • [email protected]
  • +1 (408) 644-4548
Bazriio BookBazriio Book
  • Home
  • Shop
  • About
  • Contact
  • Track Order
  • Faqs
  • 0
    • No products in the cart.

      Return to shop

  • 0
    Cart

    No products in the cart.

    Return to shop

Unity Virtual Reality Projects
Home / Best Seller

Unity Virtual Reality Projects

$30.00

Product categories
  • Best Seller
  • Literature & Fiction
  • Romance
  • Self-Help
  • Uncategorized
Products
  • Bible: Grade 5, Teacher Textbook, 3rd Edition Bible: Grade 5, Teacher Textbook, 3rd Edition $25.00
  • International Fuel Gas Code Companion, 1st Edition International Fuel Gas Code Companion, 1st Edition $30.00
  • MindTap for Sizer/Whitney's Nutrition: Concepts and Controversies , 5th Edition MindTap for Sizer/Whitney's Nutrition: Concepts and Controversies , 5th Edition $39.99
  • Valuation Methods and Shareholder Value Creation Valuation Methods and Shareholder Value Creation $39.99
  • Serverless Apps on Cloudflare: Build Solutions, Not Infrastructure, 1st Edition Serverless Apps on Cloudflare: Build Solutions, Not Infrastructure, 1st Edition $25.00
  • Description
  • Description
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3DAbout This Book� Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps� Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR� A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you�re a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you.Any experience in Unity is an advantage.What You Will Learn� Create 3D scenes with Unity and Blender while learning about world space and scale� Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard� Build interactive environments with physics, gravity, animations, and lighting using the Unity engine� Experiment with various user interface (UI) techniques that you can use in your VR applications� Implement the first-person and third-person experiences that use only head motion gestures for input� Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences� Learn about the technology and psychology of VR including rendering, performance and VR motion sickness� Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer �virtual reality�? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity.So, let's get to it!Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.Unity Virtual Reality Projects 1st Edition is written by Jonathan Linowes and published by Packt Publishing. ISBNs for Unity Virtual Reality Projects are 9781785286803, 1785286803 and the print ISBNs are 9781783988556, 178398855X.

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3DAbout This Book� Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps� Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR� A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you�re a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you.Any experience in Unity is an advantage.What You Will Learn� Create 3D scenes with Unity and Blender while learning about world space and scale� Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard� Build interactive environments with physics, gravity, animations, and lighting using the Unity engine� Experiment with various user interface (UI) techniques that you can use in your VR applications� Implement the first-person and third-person experiences that use only head motion gestures for input� Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences� Learn about the technology and psychology of VR including rendering, performance and VR motion sickness� Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer �virtual reality�? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity.So, let’s get to it!Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.Unity Virtual Reality Projects 1st Edition is written by Jonathan Linowes and published by Packt Publishing. ISBNs for Unity Virtual Reality Projects are 9781785286803, 1785286803 and the print ISBNs are 9781783988556, 178398855X.

Related products

Informal Reading Inventory: Preprimer to Twelfth Grade, 8th Edition

Best Seller

Informal Reading Inventory: Preprimer to Twelfth Grade, 8th Edition

$27.50
Select options
Discovering Mathematics: A Quantitative Reasoning Approach, 1st Edition

Best Seller

Discovering Mathematics: A Quantitative Reasoning Approach, 1st Edition

$29.50
Select options
Business Writing Today: A Practical Guide, 3rd Edition

Best Seller

Business Writing Today: A Practical Guide, 3rd Edition

$17.58
Select options
Essentials of Research Methods for Educators, 1st Edition

Best Seller

Essentials of Research Methods for Educators, 1st Edition

$27.00
Select options
Design Of Experiments: A Modern Approach

Best Seller

Design Of Experiments: A Modern Approach

$25.00
Select options
A Taste for Writing: Composition for Culinarians, 2nd Edition

Best Seller

A Taste for Writing: Composition for Culinarians, 2nd Edition

$27.50
Select options
Essentials of Pharmacology for Health Professions, 8th Edition

Best Seller

Essentials of Pharmacology for Health Professions, 8th Edition

$29.50
Select options
Winning Grants Step by Step: The Complete Workbook for Planning, Developing, and Writing Successful Proposals

Best Seller

Winning Grants Step by Step: The Complete Workbook for Planning, Developing, and Writing Successful Proposals

$28.00
Select options

CONTACT

Company Name: WTBK LLC

Company Number: B20250311906

US Address: 3271 Amethyst St, Los Angeles, CA 90032, USA

Email: [email protected]

Phone: +1 (408) 644-4548

Contact Form: Click here

Business Hours: We are available Monday - Friday 8:00 AM to 6:00 PM (Pacific Time, PT) to assist you with any inquiries.

Response Time: We aim to respond to all customer inquiries within 1 Business day, ensuring you receive timely, reliable, and professional assistance

SERVICES

Home
Shop
About
Contact
Order Tracking
FAQs

POLICIES

Terms & Conditions
Privacy Policy
Shipping Policy
Refund and Returns Policy
Payment Policy
Disclaimer
Do Not Sell My Information

FOLLOW US:

bg_image
Copyright 2026 © Bazriio | A brand of Avery Santiago Rare Books LLC. All Rights Reserved.
  • Home
  • Shop
  • About
  • Contact
  • Track Order
  • Faqs
  • Login
  • [email protected]
  • +1 (408) 644-4548

Login

Lost your password?